README file for Scud Attack game ... by PLBM Games
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File Updated:  January 17, 2004


Registration information located at the bottom of this file.

You can register at:  http://www.plbm.com


System Requirements:
~~~~~~~~~~~~~~~~~~~~
This program requires an IBM PC or compatible with at least VGA.

In general, faster systems will run the program more efficiently.

A joystick or mouse is highly recommended but is not required.


Primary Controls:
~~~~~~~~~~~~~~~~~
Cursor keys:  left and right:  maneuver your aiming crosshairs
Space:  fire the "best" ABM base (in the computer's estimation)
1, 2, 3:  fire a specific ABM base (leaves more control to you)


Additional Keys:
~~~~~~~~~~~~~~~~
[P] - pause the game ([P] or enter to restart)
[J] - toggle joystick on/off
[Ctrl-J] - calibrate joystick
[Alt-J] - toggle "absolute" joystick positioning
[M] - toggle mouse or trakball on/off
[F1] - Review this file (HELP)
[F2] - Display high score chart
[F5] - Toggle sound on/off
[F10] - Quit game, go to menu
[ESC] - Quit game, go to DOS


Game Notes:
~~~~~~~~~~~
In Scud Attack you are in command of the vast defensive power
of a linked network of three Anti-Ballistic Missile (ABM)
Patriot Missile batteries, entrusted with the defense of
your cities against the incoming ballistic Scud Missile threat.

Scud Missile will come in separate waves, one after another,
each more menacing than the last.  For each wave you have 45
Patriot Missiles (distributed among the three bases for safety
and redundancy) to repel the incoming Scuds.  Your job is to
target the Scuds and to knock them out of the sky before their
deadly warheads reach your precious cities below.

At the end of each Scud Attack wave you will be awarded
additional points based on how many cities you successfully
defended and how many Patriot Missiles you have left over.
Those Patriots are expensive so use them wisely!

Patriot Missiles coming from each of the bases are not quite
identical.  The central base's missiles are faster than the
outer bases.  When you use either <Space> or the mouse button
to fire a missile, the computer will make an instantaneous
snap decision as to which missile base to use.  This may work
fine for the first waves but later on you will probably need
to control which base is firing by using the 1, 2, 3 keys
instead, in order to achieve maximum missile defensive
effectiveness.

If you fail to destroy a falling Scud Missile there is still
a possibility that it will fall harmlessly in the countryside
between your cities.  However, if a Scud Missile hits one of
your cities it will nuke that city and all of its innocent
inhabitants out of existence.  If a Scud Missile falls on one
of your Patriot Missile bases it will destroy all the missiles
at that base.  It will not be replenished until the next
attack wave.

When all of your cities have been nuked it is game over.  See
below for how to earn a bonus city.


Score Advance Table:
~~~~~~~~~~~~~~~~~~~~
Incoming Scud Missile:                    15 points
Remaining (Unfired) Patriot Missile:       5 points
Successfully Defended (Saved) City:       50 points

All points values are multiplied by the wave multiplier, from
1x to 6x depending on attack wave difficulty.

At the end of any wave where you have lost a city, you may be
awarded an additional city for each 10,000 points that you attain.
These bonus cities are "buffered up," so that if you do not use
them until you have (for example) 35,000 points, you will still
have three (3) bonus cities available at that point.  At the end
of any wave where you have less than six total cities alive, you
will automatically use any bonus city(ies) that you have earned.


Internet Support:
~~~~~~~~~~~~~~~~~
Contact support@plbm.com for support via email.  You may also check
the following site for upgrades:

		http://www.plbm.com


Credits:
~~~~~~~~
This program was written by Kurt W. Dekker and is distributed
by PLBM Games.  You may contact Kurt via email at kwd@plbm.com

Scud Attack is Copyright (c) 2004 PLBM Games and Kurt W. Dekker.


Ordering Information:
~~~~~~~~~~~~~~~~~~~~~
To order the full version of this game, send $9.95 registration fee
plus your email address to:

	PLBM Games                                   <sales@plbm.com>
	PO Box 10342                                 <http://www.plbm.com>
	Costa Mesa, CA  92627
	USA
    
You may also visit our website and order online with a credit card.

Include your name, address, phone number and email to ensure rapid
delivery.

All orders are fulfilled VIA EMAIL ONLY - NO DISKETTE WILL BE SENT!
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